Gamelancer to Present at iGaming & Entertainment Virtual Investor Conference

Virtual conferences for investors

CEO Jon Dwyer will discuss the company’s transformational acquisition of the largest and fastest growing gaming network on TikTok and Snapchat

TORONTO, April 20, 2022 (GLOBE NEWSWIRE) — Gamelancer Gaming Corp. (CST: GMNG | OTCQB: WDRGF | FR: 64Q) (“Gamelancer” or the “Company”), a mobile-focused entertainment company providing brands with access to the global gaming audience through its owned and operated channels, is pleased to announce its participation in the virtual conference investors on OTC Markets iGaming and Entertainment, taking place virtually on April 21, 2022.

Jon Dwyer, President and CEO of Gamelancer, will present the company’s vision to leverage the fastest growing gaming network on next-gen social media platforms to create opportunities for brands and businesses. partners to connect and engage with consumers in a unique and meaningful way through the creation of brand content campaigns.

Formerly Wondr Gaming (CSE: WDR | OTCQB: WDRGF | FRA: 64Q), the company recently announced that it has completed its acquisition of Gamelancer Gaming and its subsequent name change. Gamelancer generates over 1 billion monthly video views across 22 owned-and-operated channels and has over 27.5 million subscribers across TikTok, Instagram and Snapchat, giving brand partners unparalleled access to the largest media-focused inventory about games on the most relevant social media platforms.

The conference will be a live, interactive online event where investors are invited to pose questions to the company in real time and schedule 1×1 meetings with company management. An archived webcast will be made available to attendees who are unable to join the live event on the day of the conference.

Event: iGaming and Entertainment Virtual Investor Conference

Presentation date and time: Thursday, April 21 at 2:30 p.m. ET

Webcast registration link:

Available for 1×1 meetings: April 22, April 25, April 26 from 10:00 a.m. ET to 3:00 p.m. ET

About Gamelancer Gaming
Acquired by Wondr Gaming, Gamelancer Gaming Corp. is a growing mobile-focused social media network in gaming, generating over 1 billion monthly video views across its 22 owned and operated channels. With over 27,500,000 followers across TikTok, Instagram and Snapchat, primarily located in the US, Canada, UK and Australia, Gamelancer sells direct and programmatic media across its network to the world’s top brands. Using advanced user data analytics, we provide our audience with curated and relevant content for the GenZ & Millennial gaming community, giving brands unparalleled access to the largest gaming media inventory on TikTok, Instagram and Snapchat. . Gamelancer also monetizes on its variety of Snapchat Gaming channels with monthly recurring revenue in partnership with Snapchat.

For more information on Gamelancer Gaming:
Bill Mitoulas, Investor Relations
(416) 479-9547
[email protected]

Jon Dwyer, President and CEO
[email protected]

About Virtual Investor Conferences®
Virtual Investor Conferences (VIC) is the leading exclusive investor conference series that provides an interactive forum for publicly traded companies to pitch directly to investors.

Providing a real-time investor engagement solution, VIC is uniquely designed to provide companies with more efficient access to investors. Replicating the components of an onsite investor conference, VIC provides companies with enhanced capabilities to connect with investors, schedule targeted one-on-one meetings, and enhance their presentations with dynamic video content. Accelerating the next level of investor engagement, Virtual Investor Conferences deliver top-notch investor communications to a global network of retail and institutional investors.

Virtual conferences for investors:
John M. Viglotti
SVP Corporate Services, Investor Access
OTC Markets Group
(212) 220-2221
[email protected]

Neither the Canadian Securities Exchange nor its Market Regulator (as that term is defined in the policies of the Canadian Securities Exchange) accepts responsibility for the adequacy or accuracy of this release.